#1: Prepare to have breaks in the action

Dungeons & Dragons, as a whole, is a ton of fun. But if you are expecting the game to be exciting 100% of the time, you will be greatly disappointed. Let me explain. You’re playing with a group of people. The DM (Dungeon Master) has to take turns talking to each person during certain parts to find out what they’re doing. During battles, everyone doesn’t just talk and attack at once. You take turns, and the bad guys (played by the Dungeon Master) get turns too. You might not think that it takes much time to do this, but expect each person’s turn to take around two to five minutes. If you’re playing with four other people, and there are three enemies, there could be a half hour wait in between your turns, give or take. These lulls can be a little boring, so bring something to occupy yourself with in the meantime. I used to knit or eat when there was nothing to do. Some people draw or play on their phone. Just don’t get so preoccupied that you don’t know what’s going on in the game.
#2: Prepare to get attached to your character

You wouldn’t think that a character whom you made up on paper would mean much to you. You’d be surprised. I have created so many characters over the years, and I have loved them all. A sneaky wood elf, a mischievous pixy, a drunken pirate, a serious native American. The list goes on. When you spend time making up personality traits, thinking about how they look and how they act, and piecing together their background, they become a good friend within your imagination. What’s the problem with this? Well, your character might not make it through every battle. Or maybe it’s not even a battle. Maybe you thought it was a good idea to cross that rickety bridge, stretched between two cliffs, and your character falls to their certain death. Or maybe one of your teammates decides to throw a fireball for fun, and they incinerate you in the process. It is not until a tragic event like this happens that you realize just how much you loved that fat, grumpy, beer-guzzling Dwarf.
#3: Prepare to do a lot of talking

Although there are figurines, dice, maps, and character sheets involved in Dungeons and Dragons, this is not a board game. It’s a role-playing game. That means that you play the role of your character. You talk for them and tell the DM what they’re doing. You talk to your teammates, merchants, and anyone else who you might encounter. Most of the game is played out by speaking to one another. The map and figurines are only there as a visual reference to get an idea of where you’re at, and how far away things and people are from you.
This plays a large factor in why you get so attached to your character. You spend hours pretending to be them. In this game, you are not going to get away with sitting quietly in your seat and moving your little painted figure around.
#4: Prepare for things to not make sense sometimes

Dungeons and Dragons requires plenty of imagination in order to play it, but that doesn’t mean there aren’t rules. There are MANY rules. And sometimes these rules won’t make any sense at all to you. For instance, every character has a stat called “Passive Perception”. This is how good you are at noticing things when you’re not looking for them. However, when you’re actively looking for something, you have to roll a perception check to find out if you see the thing you’re looking for. Sometimes, you’re going to roll less than what your Passive Perception score is, and that just seems ridiculous. I once had a wood elf whose Passive Perception was 17 (it took a lot to sneak past me), but I would frequently roll perception checks of 10 or less. How was I able to notice things easier when I wasn’t looking for them?! It made no sense, but that’s just how the game works. With that being said, don’t get scared off by the rules. Honestly, I just play how I want to and leave the rule knowledge up to the DM.
#5: Prepare for conflict amongst your party

As with anything, the people in your party are not going to agree on everything. Once in a while, there will even be a member who everyone else downright dislikes. During these times, you need to talk to each other and work through it. I remember playing in a campaign where everyone in the party was on the same page except for ONE person. That person kept doing their own thing and running off without the rest of us. So what did we decide to do? We finally let him take off on his own, and we went on with our quest. His character ended up getting killed because he was discovered by goblins when he was all alone. Hopefully, your party can resolve things in a much happier, pleasant way.




